Chaos Zone
Spell Field

Chaos Zone

  • Archetype:
  • Chaos

  • View:
  • 4045




Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your field, then target 1 banished monster with a Level equal to the number removed; Special Summon that target. When this card on the field is sent to the GY by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 8, 2026
50± 8/ 100
Power Score
Intrinsic 49
Deck 51

Chaos Zone — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 51 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Searcher / Tutor

Why it scores here

Chaos Zone is a Field Spell that turns banished monsters into Chaos Counters, then spends those counters to Special Summon a banished monster of matching Level, and it can search a LIGHT or DARK monster when an opponent's effect sends it to the GY. Its score comes from that recovery loop (resource_economy and recursion) and from its real presence in 91 decks, 50 of them D/D/D. It has no interaction, no material value, and no combo evidence, so its score stays near the middle. High stats earn nothing here: the card is a conditional engine, not a body.

Axis scores

Axis Score Evidence
Accessibility 55 Present in 91 of the sample decks, with top partners such as Foolish Burial at 79%, but a Field Spell has no direct search and needs a banish setup first (inferred from text and deck stats).
Combo & Conversion 50 No combo data rows exist, so the loop of banishing, counting and summoning is text-only inference (inferred).
Resource Economy 60 Each banish-triggered counter set and the counter-cost Special Summon give repeated value, and the GY-trigger search adds a card when it is sent away (verified from text).
Effect & Interaction 10 The card has no negation, removal or hand-trap effect (verified from text).
Material Utility 15 It is a Spell Card with no material value (verified from text).
Resilience & Flexibility 40 A Field Spell is vulnerable to field-destruction effects, and its GY trigger only fires on an opponent's effect (inferred from text).
Deck-Building Efficiency 60 It is a 3-copy staple at an average of 2.33 copies per deck, with no garnet or lock restriction (observed from deck copies distribution).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Searcher/Tutor. Intrinsic ≈ 49, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts banished monsters into a recurring Special Summon loop
  • Adds a search on opponent-triggered GY send
  • Broadly played in D/D/D and across 22 archetypes
  • Cheap to run at about 2.3 copies per deck with no garnet

Weaknesses

  • Needs a banish setup before it can do anything
  • Field Spell is vulnerable to field destruction
  • Zero interaction and zero material value
  • No combo evidence supplied to confirm the loop in practice

Counters / choke points

  • Field-destruction or field-removal effects
  • Opponents who avoid sending the card to the GY

Best use

Recursion engine that spends banished monsters for a Special Summon, plus a conditional search. Decks: D/D/D, Chaos Phantom, Black Luster Soldier.

Evidence & gaps

  • Verified: Card text: banish triggers Chaos Counters, a once-per-turn 4+ counter cost for a banished-monster Special Summon, and a LIGHT/DARK search when opponent's effect sends it to GY; Formats: TCG, OCG, MasterDuel, DuelLinks; Deck count 91, 50 in D/D/D (54.9%)
  • Observed: Average 2.33 copies per deck; 55 decks run 3 copies; Top partners Foolish Burial 79.1%, Necroface 72.5%
  • Inferred: Loop is only realistic in banish-heavy decks; Recovery/Recursion is the primary role, Searcher secondary
  • Data gaps: no combos supplied, combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), archetype inclusion % inferred from deck sample only











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